Price: $19.99
(as of Jan 30, 2025 04:25:13 UTC – Details)
HackSpace magazine is filled with the best projects, tutorials, and articles for makers and hackers. Each year, that amounts to over 1500 pages! The Book of Making, Volume 2 distills the second year of HackSpace magazine down to our favourite maker projects. We don’t discriminate between different styles of making: in this book we look at how to make vinegar, how we built our first rocket, a clock we made, and when we learned to weld.
Step into the wonderful world of making with this book from the Makers of HackSpace magazine. Be inspired by the amazing community projects you’ll find in these pages and make your own creations with step-by-step guides. This book is full of the perfect projects for an hour, afternoon, or weekend. Here’s a small sampling of what you’ll find in this book. You’ll learn how to:
Take to the skies with your own rocket.Create music on a homemade synthesizer.Make electronic circuits with Play-Doh.Play video games with a customised controller.
Hackspaces and makerspaces have exploded in popularity the world over, as more and more people want to make things and learn. Written by makers for makers, this book features a diverse range of projects to build. Grab some duct tape, fire up a microcontroller, ready a 3D printer, and hack the world around you!
<br>Publisher : Raspberry Pi Press (December 1, 2019) <br> Language : English <br> Paperback : 176 pages <br> ISBN-10 : 1912047543 <br> ISBN-13 : 978-1912047543 <br> Reading age : 8 - 18 years <br> Item Weight : 1.4 pounds <br> Dimensions : 8.2 x 0.4 x 10.8 inches <br>
Look, if you’re not using Razer Gold yet, we need to talk. It’s 2025, and…
HP has introduced a new series of AI-based laptops in India, aimed at professionals and…
Ah, parenting in 2025. Once, the biggest fear was your kid ordering 12 pizzas by…
If you’re a motorsport fan, racing games are probably the closest you’ll ever get to…
Until a few years ago, 3D printing was just an expensive hobby for enthusiasts. However,…
Narrative-driven games aren’t new, but what they’re doing now is. We’ve gone way past “games…