Call of Duty: Black Ops 7 drops November 14th with the biggest multiplayer package the series has ever had. Sixteen maps, 20v20 battles, new Overload and Overclock systems, tons of customization, ten loadout slots with layers of progression, and whatnot. Instead of making the game more fun, all these features risk overwhelming the players with clutter and complexity. 

This philosophy of “quantity over quality” is a common mistake in modern game design. Players want depth and balance, not endless menus that start feeling like homework at some point. 

Too Many Choices

Black Ops 7 comes with 30 weapons across six classes with deep gunsmith customization. New players might feel decision paralysis before they even play. It’s like they have to take a precision call before taking the shot. Should they focus on attachment, weapon prestige, operator perks, or scorestreaks? The game never tells them what matters the most. 

Activision seems to think that stuffing, or rather flooding, the game with excessive weaponry ensures a better experience, but it does not. The classic Call of Duty succeeded through accessible simplicity: join a match, pick the gun, and learn it while playing. 

On the contrary, black Ops 7 demands that players master the interconnected systems before understanding the basic gameplay loop. By making every choice complex just for the sake of it, Call of Duty risks alienating the players that made it a blockbuster in the first place.

The Nostalgia Tax

Why worry about inventing an innovation when you can milk the same cow again and again? Black Ops 7 leans heavily on nostalgia by reviving some classics, such as Express, Hijacked, and Raid from Black Ops 2. When your flagship feature is recycling 13-year-old maps, you’re admitting that fresh ideas have run dry. Even the so-called “NEW” overlord mode sounds functionally identical to every objective-based mode the game has used since 2007. 

The franchise seems sandwiched between keeping the old fan base happy and pretending that they’re pushing forward. Leaning this heavily on nostalgia and recycled mechanics only demonstrates how creatively stuck the franchise has become. 

The 20V20 Distraction

Black Ops 7 adds a huge 20V20 battle with vehicles and air combat. The problem? That’s a battlefield thing, not Call of Duty’s. By trying to emulate its competitor and breaking off with its classic tight, fast-paced, infantry fights, the game risks losing its own identity. Instead of playing on its strengths, the game is spreading thin with bigger maps, bigger modes, and copied gameplay. 

When a franchise chases what is working for other franchises, it forgets the formula that made it great in the beginning. No game needs to be everything at once; it just needs to be the best at one thing. If black Ops 7 keeps pulling in every direction, it might end up becoming “the jack of all trades but master of none”.  

Black Ops 7 buries the players under a mountain of features without stopping to ask if any of it actually makes the game better.  Instead of deepening the gameplay, it risks alienating both new players (who might feel overwhelmed with these many complexities) and the veterans (who just want their good old Call of Duty combat without thinking twice). 

Qaiser Sultan

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