



Microsoft is also said to be about to introduce a free, advertising-based level of its Xbox Cloud Gaming offering. A report on The Verge has indicated that the company has been internally testing this version, with employees being able to stream a selection of titles without the necessary Xbox Game Pass subscription.
The logic behind this additional level is simple; it offers a free point of entry to the players who might refuse to buy Game Pass but are still interested in cloud gaming. The compromise is that users will have to see short adverts before they can start playing games.
The plan may mark a significant change to the way Microsoft has been treating its gaming ecosystem that would open up Xbox Cloud Gaming to millions of new users who prefer free access through adverts rather than paying a subscription.

How the Free Tier Works
According to the initial report, free subscribers are going to be shown around two minutes of advertisements before they can start playing. The maximum time spent at the session is one hour, and up to five free hours per month should be offered to each user.
Microsoft is testing this model across a range of game categories, such as titles that are already owned by the users, Free Play Days games, and the Xbox Retro Classics. The retro selections will likely include older Activision games of the 1980s and 1990s and put forth a nice incentive to the nostalgic players to give the service a trial.
These restrictions are quite modest, but they are in line with a free-licensed offering. This is the goal of giving the participants an introductory version of the cloud gaming capabilities, as well as to urge them to switch to a paid Game Pass plan with unlimited playtime and ad-free content.

Forces and Public Testing
According to the report, the ad-supported version is going to be available on various devices. The users can play it on Xbox Series, Series, Xbox One, PC, portable consoles, and even web browsers.
The initial public testing might be done soon, and it may be an Xbox Insider program, which is commonly used to conduct early access tests. The favorable results could result in the overall public release in the near future.
The ability to make a platform-wide availability will help Microsoft to strengthen its long-term goal of transforming the idea of Xbox gaming into a universally accessible service without having to spend money on expensive gadgets.
This is in line with the larger cloud strategy of the company that offers the ability to play the games on any screen with the connection to an internet connection.
Timing and Public Reaction
Although the opportunity to have a free gaming level is positively new, the timing of the announcement might not be the best option for Microsoft. Consumer resistance against the company has recently been experienced due to the rise in prices related to both Xbox Game Pass subscriptions and its hardware.
Earlier this year, Microsoft increased the prices of the Xbox Series S and Xbox Series X consoles in the United States based on macroeconomic conditions. At the same time, it changed Game Pass levels and costs unfavorably; users were leaving their subscriptions in large numbers, and the Xbox site was reported to crash because of traffic jams.
It is against this background that the new ad-based plan can be viewed as an image-repair program. The suggestion of a free option can assist Microsoft in winning the goodwill of frustrated players and restoring confidence in its community.
The Commercial Aspects of Free-to-Air Gaming
This is not a new idea of advertising and its involvement in the gaming business, but it has gained more attention with companies exploring new avenues of generating revenue. Ad-supported levels are already used in streaming services like Netflix and Amazon Prime Video to reach the low-end market segment.
Using advertisements in the Xbox Cloud Gaming can be a similar concept Microsoft is experimenting with, which is a balance of free and monetization. This offers a new avenue of advertising to the advertisers and free playtime to the players without charging them any monthly fees.
When monitored carefully, such a strategy would have a win-win value. However, its success will be dependent on the aggressiveness of the advertisements; viewers can be exposed to short advertisements during pre-game, but respond by switching off in case of excessive exposure to the ads in the middle of the game.

Challenges Forward
Although the potential exists, Microsoft should be careful with the expectations. Cloud gaming is still dependent on the quality of the Internet, and the addition of advertisements may increase the use of data. Players in areas with lower connectivity might be affected in terms of performance.
The problem of game selection is also present. In case the free version only includes a few older movies, some of the users might run out of interest in no time. Microsoft will have to balance providing enough quality content to maintain the interest of the players and, at the same time, provide premium experiences to its paid subscribers.
Additionally, the failure or success of this model might depend on the manner in which Microsoft manages the data of users. In many cases, personalized ads are based on tracking and privacy issues may occur in case players feel that their information is being stolen. Clear policies will therefore become the key to trust.
A Broader Strategy for Xbox
The new level is consistent with the overall vision of Microsoft to make the Xbox services more adaptable and accessible. Over the past years, the company has switched to a service-based ecosystem which includes PC, mobile and cloud platforms as opposed to a hardware-focused model.
With a free and ad-supported version, Microsoft could increase its reach to gamers significantly beyond conventional console users. It may also serve as a gateway to new users, especially in the new markets, where Game Pass subscriptions may be unaffordable.
This may result in more engagement, more subscriptions and more brand loyalty in the long run. The possible impact may be enormous, even though the percentage of free users who decide to upgrade to paid subscribers is only a fraction.

Assumption
The idea of Microsoft providing an advert-supported free tier of Xbox Cloud Gaming is bold and well-calculated. It will provide a way of adding new players to the Xbox ecosystem and accommodating some of the recent criticism of rising prices.
When executed that way, this program may revolutionize the process of cloud gaming, that is, combining free play with adverts in a way that would benefit both gamer and business.
However, it will be based on the balance: how many advertisements the players will be willing to see, how good the games to play are, and how just the whole system will be considered.
Currently, the game community is keeping a keen eye on the fact that Microsoft is on its way to public testing. The success of this new model as a breakthrough or only another experiment will be determined by the level at which Microsoft can listen to its players and use their feedback.
Discover more from Being Shivam
Subscribe to get the latest posts sent to your email.